01 — About

Lukas Riedersberger

Computer Scientist & Software Developer

Lukas Riedersberger

I build software with a focus on efficiency and maintainability — my roots are in geometry and graphics processing, and today I work primarily with TypeScript and Rust.

Professionally, I have spent several years in algorithmic geometry generation for Industry 4.0, building a C++/Qt application to control and visualize these algorithms. I have also worked with Python, C# and Django, and developed a Unity application for the Microsoft HoloLens 2 in a medical context — enabling virtual interaction with real devices in the operating room.

Outside of work, I enjoy running Linux servers with ZFS, designed my first PCB with KiCad, and recently got into 3D printing with Fusion 360.

02 — Projects

Things I've built

A selection of projects — some open source, some not.

03 — Skills

Tools & technologies

The stack I reach for most often, and the practices I bring to every project.

Languages

TypeScript
Rust
C++
C#
Python
Vite
React
Django
Qt
Node.js
Algorithmische Geometrie
Industry 4.0
Unity / AR
HoloLens 2
Model-View-Controller
Git
Tests
Dokumentation
Vitest
Scrum

04 — Hobbies

Outside of work

What I do in my spare time — not offered as a service, just genuine curiosity.

LAN Parties

I have been organising regular private LAN parties for over 20 years. For the past three years the infrastructure has run on an HP DL360 Gen9 with Proxmox — configured via Ansible, with Grafana monitoring and an OPNsense installation.

Linux Homelab & ZFS

I run a home server as a NAS on Linux with the ZFS filesystem — reliable, flexible, and a constant playground for new ideas.

PCB Design & Electronics

Designed my first PCB with KiCad — a channel switcher that found its place inside a self-built stereo amplifier.

3D Printing

Recently got into 3D printing: designed and printed my first models with Fusion 360.

05 — Contact

Get in touch

Open to interesting projects and conversations. Just send a message.