I build software with a focus on efficiency and maintainability — my roots are in geometry and graphics processing, and today I work primarily with TypeScript and Rust.
Professionally, I have spent several years in algorithmic geometry generation for Industry 4.0, building a C++/Qt application to control and visualize these algorithms. I have also worked with Python, C# and Django, and developed a Unity application for the Microsoft HoloLens 2 in a medical context — enabling virtual interaction with real devices in the operating room.
Outside of work, I enjoy running Linux servers with ZFS, designed my first PCB with KiCad, and recently got into 3D printing with Fusion 360.